Wait… haven’t I heard this somewhere before? You can now download the scene file from GitHub: it should open in Blender 3.6. While Geometry Nodes open up new workflows for modelling and scattering, the design goals are much wider, and include a node-based particle system – and, ultimately, a new unified simulation framework.Ī flocking simulation created by Shahzod Boyhonov with the original experimental branch of Blender to feature simulation nodes. Its first public showing was in the Geometry Nodes system introduced in Blender 2.92 in 2021, and updated steadily in subsequent releases. The development project proposes a new node-based architecture that makes it possible to create new tools and procedural content by wiring nodes together, in much the same way as is possible in Houdini. Part of the ongoing Everything Nodes development projectįirst proposed in 2019, Everything Nodes is one of the most eagerly anticipated changes to Blender. That means that basic simulation support should be available in the next major version of the open-source 3D software, Blender 3.6 – the stable release of which is due in June. On Wednesday, developer Jacques Lucke tweeted that the expansion of the existing Geometry Nodes system to support particle-based simulation would become part of the next daily build of the software. Blender’s long-awaited node-based simulation framework has now reached the main branch of the software.
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